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Wallace Kirkwood
Wallace Kirkwood
3D Artist
Toronto, Canada

Summary

3D hard surface modeling and texture artist.

Skills

Low-poly ModelingHard Surface ModelingUV MappingTexturingHigh-poly ModelingTexture BakingNormal map baking

Software proficiency

Maya
Maya
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
Photoshop
Photoshop

Productions

    • Video Game
      Halo Infinite
    • Year
      2021
    • Role
      Hard Surface Artist
    • Company
      Certain Affinity
    • Video Game
      Returnal
    • Year
      2019
    • Role
      Hard Surface Artist
    • Company
      Housemarque via Mighty Canvas
    • Video Game
      Evasion
    • Year
      2018
    • Role
      Weapon and Vehicle Artist
    • Company
      Archiact
    • Video Game
      Gears of War 4
    • Year
      2016
    • Role
      3D Artist
    • Company
      The Coalition-Microsoft Studios
    • Movie
      Operation Avalanche
    • Year
      2016
    • Role
      Lead 3D Modeler
    • Company
      Major Research Productions Inc.

Experience

  • Hard Surface Artist at Certain Affinity
    Toronto, Canada
    September 2019 - Present

  • Returnal at Housemarque via Mighty Canvas
    Toronto, Canada
    June 2019 - August 2019

    -hard surface high-poly modeling based off provided concept art

    -hard surface low-poly modeling

    -low-poly UV layout and baking

    -I created a small tutorial about high-poly to low-poly asset creation to help out junior artists

    -PS5

  • EVASION at Archiact
    Vancouver, Canada
    August 2017 - February 2018

    -high-poly weapon and vehicle modeling based off provided concept art

    -low-poly modeling, UVs, baking and texturing

    -PS VR

    -Oculus Rift

  • HoloLens at BigPark
    Vancouver, Canada
    September 2016 - October 2016

    -environment modeling, UVs, baking and texturing

    -HoloLens

  • The Veil at Wayward Productions
    Vancouver, Canada
    March 2016 - March 2016

    -high-poly modeling based off provided concept art

    -low-poly modeling and UV's

    - XBox

    -PC

  • Gears of War 4 at The Coalition Microsoft Studios
    Vancouver, Canada
    February 2015 - September 2016

    -high-poly modeling based off provided concept art when available

    -low-poly modeling, UVs, baking and texture creation

    -asset implementation into UE4

    -weapon, vehicle and environment asset creation

    -XBox

    -PC

  • Operation Avalanche at Major Research Productions Inc.
    Toronto, Canada
    December 2014 - March 2015

    -high-poly modeling for feature film based off the 2001: A Space Odyssey silver suit and the dawn of man environment

  • 3D Artist at Maple Reinders Group
    Toronto, Canada
    April 2011 - February 2012

    -low-poly environment modeling from blueprints

  • Disney Resorts Mobile AR App at Zerofractal
    Toronto, Canada
    January 2011 - March 2011

    Mobile AR vehicle and environment modeling and texturing for a Disney Resorts app using the Unity engine.

  • Graphic Artist at CBC
    Toronto, Canada
    February 2010 - May 2010

  • Eagle Eye, The Day the Earth Stood Still, Watchmen The End is Nigh, Inception and Resident Evil 4: at IMAX
    Mississauga, Canada
    March 2008 - April 2010

    Dust and scratch removal using IMAX proprietary software, shake compositing utilizing roto and keying tools