3D hard surface modeling and texture artist.
-hard surface high-poly modeling based off provided concept art
-hard surface low-poly modeling
-low-poly UV layout and baking
-I created a small tutorial about high-poly to low-poly asset creation to help out junior artists
-PS5
-high-poly weapon and vehicle modeling based off provided concept art
-low-poly modeling, UVs, baking and texturing
-PS VR
-Oculus Rift
-environment modeling, UVs, baking and texturing
-HoloLens
-high-poly modeling based off provided concept art
-low-poly modeling and UV's
- XBox
-PC
-high-poly modeling based off provided concept art when available
-low-poly modeling, UVs, baking and texture creation
-asset implementation into UE4
-weapon, vehicle and environment asset creation
-XBox
-PC
-high-poly modeling for feature film based off the 2001: A Space Odyssey silver suit and the dawn of man environment
-low-poly environment modeling from blueprints
Mobile AR vehicle and environment modeling and texturing for a Disney Resorts app using the Unity engine.
Dust and scratch removal using IMAX proprietary software, shake compositing utilizing roto and keying tools